Red Wing Casino Project Gorgon
Red Wing Casino is a Casino run by a group of intelligent mantises. Many trainers and casino games can be found here. The Red Wing Port Authority is now accepting applications for a local business financing program, the 'CARES Relief 911 Grant Program.' Eligible home-based and small businesses, and non-profit organizations are encouraged to apply.
Monsters and Mantids - Player's Handbook | |
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File:Monsters and Mantids - Player's Handbook (lorebook).png | |
Category: | Misc |
Area: | |
Visibility: | Hidden Until Found |
Monsters and Mantids - Player's Handbook is a Lorebook found in the Red Wing Casino. It can be found... ???
Content
Welcome to Monsters and Mantids!
Monsters and Mantids is based on a dwarven game with similar themes. However, we have drastically simplified the rules to make the game more approachable. If the game still seems intimidating, you are in error: the game is NOT intimidating. You will understand this after playing a few rounds. Like all good casino games, you can learn it just by playing! We have organized the rules so that the most important information comes first. You can stop reading whenever you are ready to begin gambling!
Understanding Dice Notation
Monsters and Mantids uses a large number of six-sided dice. They are referred to in a shorthand form by the letter “D”, which stands for “dice”. For instance, if you eat a corpse after a battle, the game might say that you will recover 5D health. This means that five dice will be rolled, and you will recover the sum total of the amount shown. Often there is also a fixed amount added to the dice rolls. For example, some abilities deal 2D+3 damage. This means that two dice will be rolled, and the total damage is the amount shown on those dice plus 3. The amount can also be negative, such as 2D-3. This works the same way: you would roll two dice, then subtract 3 from the total. (Dice totals can never be negative, however, so if the number would go below 0, it becomes 0 instead.)
How The Game Works
You take on the role of a heroic mantis. You will fight enemies, encounter strange beings, avoid traps, and hopefully escape with a mighty pile of treasure! Your mantis is trained in three randomly-chosen combat abilities. During combat, you pick which of these three abilities to use. The enemy will also attack you at the same time. Your attack and the enemy's attack happen simultaneously. This means that even if you kill the enemy, their attack still hurts you, and you may both kill each other! (Certain combat abilities change this rule.) After each successful battle you can choose to delve deeper or to retreat and “cash out”. If you choose not to retreat, you can instead meditate to improve one of your combat abilities, or rest and eat the corpse of your fallen enemy to regain your health. (When you reach level 3 you will have additional meditation options available.) If you choose to “cash out”, the game ends and you receive Councils equal to the amount of gold your mantis character accumulated. You will also receive one Red Wing Token for each cultural artifact you found. (More about culture items later.) If your mantis hero dies (either in battle or due to an unfortunate random encounter), the game ends and you receive nothing. So knowing when to cash out is a crucial skill in Monsters and Mantids -- a skill that will take practice to master! But even if your mantis dies, your score is still eligible for the leaderboards, so you you can still earn bragging rights. Monsters and Mantids games typically only last a minute or two. Many mantis heroes will perish, but there are always more! Do not mourn them. Avenge them instead!
Loot: Culture, Hats, and More
When you defeat an enemy or survive an encounter you may receive special items. These includes gold, cultural artifacts, consumable items such as potions and bombs, and hats. Gold has no in-game effect, except that you can sometimes purchase items with it from creatures you meet. When you cash out and end the game, you receive Councils equal to the gold you have. Hats are equipment that provide special benefits. You begin play with a Basic Hat that has no special effect. Whenever you find a new hat you will be asked whether you want to keep your old hat or wear the new one. You can only keep one hat at a time. There are many kinds of hats, each with different game effects. You can also find cultural artifacts. These include jewelry, trinkets, rugs, furniture, and anything else that has cultural value. Individual cultural artifacts are unimportant, but when you accumulate multiple artifacts, there are several benefits:
- - When you cash out, you receive 1 Red Wing Token for each cultural artifact your mantis had
- - When you cash out, there is a chance you will activate a Table Buff (see below). The chance is 5% multiplied by the number of cultural artifacts your mantis had
- - When your mantis makes Diplomacy checks (see below), you receive a +1 diplomacy bonus for every cultural artifact your mantis has
- You can also find consumable items such as healing potions. You use these during combat. (They will be listed as additional options alongside your three combat abilities.)
Diplomacy Checks
When you encounter strange creatures, you may need to trick them, calm them, or otherwise manipulate them emotionally. This is done with a “Diplomacy Check”. Three dice are rolled, and if the total is over a certain number, something good happens. If the number is too low, something bad happens. If the number is 6+ higher than the target number, this is called a “critical success” and something extra-good happens. If two or more of the dice roll a 1, however, something terrible happens: a “critical failure”. Critical Failures happen whenever two 1s are shown, regardless of the total of the dice. For every cultural artifact you've found, +1 is added to the dice total. There are also hats, buffs, and other strange effects that can improve your Diplomacy Checks. But remember that no matter how big of a bonus you have, it's always possible to roll two 1s and get a Critical Failure. Diplomacy always comes with risk! Sometimes the right decision is to not engage at all.
Saving Throws
When you run into traps, tricks, or treachery, you may need to make a Saving Throw. This works exactly the same as a Diplomacy Check, except that you do not get a bonus for having cultural artifacts. There are hats, buffs, and weird events that can permanently improve your Saving Throw rolls. But just as with Diplomacy Checks, rolling two 1s on the dice means a Critical Failure, which is often fatal.
Table Buffs
If you have any cultural artifacts when you cash out and end the game, there's a chance you will activate a Table Buff. There's a 5% chance for each cultural item you have. (e.g. cashing out with 3 cultural artifacts would give you a 15% chance for a Table Buff.) Table Buffs are special bonuses that are given to every player who starts a game at that casino table. There are many different Table Buffs, such as Lucky Looter (which causes you to find 25% more gold on corpses) or Stylish Adventurer (which causes you to start with a Stylish Hat). Table Buffs last for an hour once activated. It's possible you'll randomly re-activate a Table Buff that's already active -- if that happens, its duration is reset to an hour. Everyone that starts a new game at the table during the next hour will receive all active Table Buffs. Due to space limitations, only ten players can fit around a table. Keep your place at the table by continuing to play! If you leave the table, another player may take your spot.
Related Lore
- Biped Outreach Program
- Our Partnership With the Goblins of Segdewick
- Secrets of the Psilobe Explained
- History of Psi Mantises
Gaming | |
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300px Skill in playing games, especially gambling games. | |
Skill Type: | |
Max Level: | 50 |
Requirements: | |
Skill Trainers: | ??? |
Skill in playing games, especially gambling games.
Gaming Overview
Gaming is a skill improved through playing gambling games in areas such as the Red Wing Casino. A high level in Gaming shows that a player has learned how to bend the odds in their favor - or at least failed many, many times in pursuit of a future payout.
In-Game Description
Skill in playing games, especially gambling games.
Training Gaming
- Loot Master Match-3 gives moderate experience based on performance.
- Progression in Monsters and Mantids grants increasing experience rewards (even if you die).
- Cashfall Match-3 gives only a very little amount of experience.
Connected Skills
Sub-Skills:
- N/A
Secondary Skills:
- N/A
Related Skills:
- Corpse Talking - Digging up random graves is kinda like gambling!
- Brewing - A beer or two will help gain the desire to gamble!
Synergy Levels:
Bonus Synergy Levels for Gaming can be obtained from the following skills and levels:
- Safecracking
- Level 5, Level 25
Gaming Mechanics
Red Wing Casino Games
Red Wing Casino Project Gorgonzola
- In Cashfall and Loot Master Match-3, 4 pieces in a row grants an extra turn, 5 in a row grants two extra turns, and 2 matching connected sets of 3 also grants extra turns.
- Losing a match of Monsters and Mantids results in no councils or tokens, but you may receive Cashfall Match-3 tickets depending on how far you progressed.
- Successfully completed Monsters and Mantids games will award 2-3 Crown Tokens as well as the other cash-out rewards.
- Tables of Monsters and Mantids in the High-Stakes room (requiring at least level 30 Gaming) cost 250 councils more to start, but give you +5 max health and a free healing potion at the start.
- The level-up reward of Gaming 'Improved gaming intuition (Monsters and Mantids)' increases a chance to be warned if you attempt to cash-out right before an event (rather than a fight).
Monsters and Mantids
- You can view the in depth instructions at each table. It is a text and dice based game. You start each game with a set of three random skills and have to beat a series of enemies by choosing one of the skills. A 'D' is a six-sided die, so if the skill says it does 2D damage then you will roll 2 dice and the added result will be the damage dealt to the enemy. At the end of each fight you can choose to level up or 'Master' a skill or to eat the enemy for lots of health. During gameplay you may come across a hat which can boost your health or damage, and is often based on rolling doubles. Other special events may happen that could result in loot, a fight, or death depending on how you roll and the event.
- A 'close call' may happen if you finish a fight with 5 or less hit points. When this happens you will get a Cashfall ticket at the end of the game, even if you die.
- You can cash-out periodically throughout the game. If you cash out (instead of dying) you will get councils equal to the amount of gold you have, the Cultural Artifacts you have become Red Wing Tokens
- Monsters and Mantids costs 650 councils downstairs
- The High Roller room Monsters and Mantids costs 900 councils. You start with an extra 5 health and a health potion.
Cashfall, Loot Master, and Loot Master Deluxe
- In game instructions, located on Tutorial Console
'Instructions: drag gems to swap them with their neighbors in order to line up 3 of the same gems either horizontally or vertically. If you match 4 gems at once, you get a free turn, and if you match 5 at once, you get two free turns! (Note:you can only get credit for one 5-match in a single turn.)Learning how to set up 4-gem and 5-gem matches takes a lot of practice, but it's the secret to great high-scores!'
- A game of Loot Master Match-3 cost 500 councils
- A game of Loot Master Deluxe Match-3 costs 800 councils
- A Cashfall ticket is needed in order to play Cashfall Match-3
- Each type of game has a High Scores page. These are rolling high-score lists; entries fall off the list after 7 days
- The score of each game is the amount of councils you receive when it is over. You also get items based on what you earned during the game. Cashfall scores and payouts are higher but the items are always glass. The items and payouts of Loot Master Deluxe tend to be better than Loot Master
Gaming Rewards
- Level 30 Gaming gets you access to the High-Stakes room of the Red Wing Casino.
- Every 10 levels of Gaming allows you to purchase and wear a new Gaming-related title from Qatik in the Red Wing Casino!
Gaming Level Up Rewards
Level | Reward |
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7 | Improved Gaming Intuition (Monsters and Mantids) |
9 | Increased maximum sports bet |
10 | New match-3 stat visible |
14 | Improved Gaming Intuition (Monsters and Mantids) |
15 | Ability to tip Game Masters (Monsters and Mantids) |
18 | Increased maximum sports bet |
20 | New match-3 stat visible |
21 | Improved Gaming Intuition (Monsters and Mantids) |
27 | Increased maximum sports bet |
28 | Improved Gaming Intuition (Monsters and Mantids) |
35 | Improved Gaming Intuition (Monsters and Mantids) |
36 | Increased maximum sports bet |
42 | Improved Gaming Intuition (Monsters and Mantids) |
45 | Increased maximum sports bet |
49 | Improved Gaming Intuition (Monsters and Mantids) |
Gaming Experience Table
Click Expand to view the Experience Table for Gaming
Level | Experience |
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1 | 150 |
2 | 150 |
3 | 150 |
4 | 150 |
5 | 150 |
6 | 300 |
7 | 300 |
8 | 300 |
9 | 300 |
10 | 300 |
11 | 450 |
12 | 450 |
13 | 450 |
14 | 450 |
15 | 450 |
16 | 600 |
17 | 600 |
18 | 600 |
19 | 600 |
20 | 600 |
21 | 750 |
22 | 750 |
23 | 750 |
24 | 750 |
25 | 750 |
26 | 1000 |
27 | 1000 |
28 | 1000 |
29 | 1000 |
30 | 1000 |
31 | 1250 |
32 | 1250 |
33 | 1250 |
34 | 1250 |
35 | 1250 |
36 | 1500 |
37 | 1500 |
38 | 1500 |
39 | 1500 |
40 | 1500 |
41 | 1750 |
42 | 1750 |
43 | 1750 |
44 | 1750 |
45 | 1750 |
46 | 2000 |
47 | 2000 |
48 | 2000 |
49 | 2000 |
50 | 2000 |
Trivia
- Gaming was added in September 2018.